![]() It also show that can give the illusion of punching above your weight with some trick, he might tempt over qualified artist to do the same and improve upon what he did. He is attracting attention, which is the main problem of indie in flooded market, so it was a good strategy. However, originality is not what audience look for, they look for a twist on familiar stuff. He build around "cliché", if you familiar with manga and asiatique production you see a certain number of tropes that he reused, the scene where buried hand start to glow, I must have seen that 10x before. In his scene, the environment is never "intimate", it's always the ground and 2 or 3 meter away from focus, bringing character front and center (where the detailed character pop) while the environment became just a setting signifier.Ĥ. People focus less on environment than character. ![]() Even I see the accent first before the sparse composition and thought he did it himself.ģ. That's why I think people don't register it as generic too much, it rather subliminal. ![]() He used ready made asset he bought, but he also used some visual accent that break the genericness. You might hate the design but then it's a culture on his own, it does not change the benefit.Ģ. he focus on character, especially the face, with a style people can immediately recognize and an audience immediately relate to. Well I think that more important than the flaws is that profane don't see them, I think we can learn from THAT instead of nitpicking stuff.ġ. I still hope the dev gets a good return on his tremendous efforts and wish him good luck. Its clearly not my game both because of gameplay and visual styling, and I question wheter some decisions when it comes to quality especially in the cutscenes were wise given that you still can clearly see the limitations, and if the trailer really does a good job on selling the title. There are parts of what is on show that I thouroughly like. Really, I applaud the dev for getting this far on his own. But it clearly is to long for a simple show off trailer, and to badly structured and "narrated" to be a very informative story or gameplay trailer. I am not saying the trailer is BAD, especially once you read the "one guy made all of this" narrative. Which kind of made me wonder if there is any substance behind the cutscenes in the game, or if it is just showing off. Seems like the cutscene moments of the trailer were just there to show off the visual quality of the cutscenes. Well, I will from now on wait for reviews before watching a Pixar movie. I went to two Pixar movies lately because the Trailers looked hilarious, only to find out the trailers were actually just the only good part of the movie ripped out of it and shown in whole, while the rest of the movie followed an extremly boring cookie cutter story. but I don't think that is a good thing to do. I know, its the current fad in movie trailers to just show a cut together bunch of highlights that just show action and explosions, without giving the viewer ANY hint of the story unfolding. The cutscenes do not really tell any meaningful story. Could have been cut to fewer highlights, or instead with added text blurps hinting at the gameplay features included. Gameplay looks repetitive, though the cool animations do stand out. it just doesn't seem to communicate anything that well. Just - make - the - characters - look - distinct! If that means adding some ugly characters, I am all for it. I mean come on, not every hero and villain has to look like a supermodel. Besides the crappy costumes, that would also be the sameish looking faces. So I do not really dig the character design. Its the one thing that really killed the series for me after FF7 (besides dumbing down the explorative aspects and the stories becoming more and more baroque). Dunno about the gameplay, I am not into button mashers. Which is quite a feat with 3D animations. Distinctively japanese anime style, but well done. Just take the money spent on voice acting (I hope you DID spend something on it ), and re-invest it where it has a better impact. ESPECIALLY if paired to stiff facial animation. Your players can read, and a good bunch enjoy reading more than hearing badly recorded voice acting. Really, a shout out for Indies to stop trying to imitate the voice acting shenigans of the big boys and just go with text boxes. they fall into the uncanny valley were a cutscene looks to real to get away with mistakes in models, animation and voice acting, but is not well done enough to crawl out of that hole.
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